Apr 11

malleus monstrorum the trove

Some suggest a few secretive human groups, who have learned of the Old One in books, have turned their attention to the entity and prepare for the day when it shall come to Earth; perhaps, such folk believe that by establishing their devotion to Hziulquoigmnzhah they will find favor and be rewarded. There was no head, just the bloated bulk that once was Humphries, expanded and filled with the majesty of Ygolonac! Magic POW: 100 Magic Points: 20 Spells: Bloat (variant), Breath of Pazzuzu, Create Mist of Rlyeh, Power Drain, Send Dream, Sirens Song, Wrath of Pazzuzu; others as desired by the Keeper. Fighting Tentacle grab (mnvr) Encounters Arwassa appears to be perpetually hungry and has a gluttonous appetite. Fighting 100% (50/20), damage 4D6 + blue ichor (see above) Bite 100% (50/20), damage 1D4 + 1D10 STR, DEX, CON, APP per round (see above) Tongue 100%, damage 4D6 POW and STR (see above) Armor 8-point extradimensional skin. 1: damage 1D4 2: damage 1D6 3: damage 2D6 4: damage 4D6 5: damage 7D6 6: damage 15D6 Magic POW: 375 Magic Points: 75 Spells: none. The Old One may project these spikes in a dart-like fashion by violently shaking its tail, sending 1D10 spikes shooting toward a target(s) with each inflicting 1D2 damage (ignoring armor); note that removal of embedded spikes from flesh causes an additional 1 damage per spike unless as successful Medicine roll is achieved. In all respects, they remain in a catatonic or zombielike state, and if not cared for, they usually die due to a lack of water. Crush (mnvr): launches its mass of reaching tentacles at a target and envelopes, crushing the target to death (5D6 damage) before absorbing them. Even those who have the wherewithal to solve the formula are liable to spend thousands of hours to do so. Radiating from this entity are psychic waves of animosity and rage, which nearly all humans notice as a deep and primal fear of being hunted. TYPICAL PHYSICAL MANIFESTATION: DEATH-WALKER STR 175 CON n/a SIZ n/a DEX n/a Hit Points: n/a Damage Bonus (DB): n/a Build: n/a Move: n/a - K - Combat Attacks per round: 1 per target (violent storm effects) While this avatar does not possess a physical body as such (it being a psychic manifestation), it employs and enhances the weather to attack those in its pathrefer to the Elemental Rage and Piercing Cold powers (above). The Malleus Monstrorum Keeper Deck Chaosium: Call of Cthulhu 7 (2021 Box) Masks of Nyarlathotep Chaosium: Call of Cthulhu 7 (2018 Hardcover) Secrets of Tibet Chaosium: Call of Cthulhu 7 (2014 ) Nameless Horrors Chaosium: Call of Cthulhu 7 (2015 ) Our American Cousins Tunnel Vision Hoops LLC 3558 Lee Road Shaker Heights, OH 44120 (833) 886-6351. Most humans fall into an awed stupor in this Old Ones presence if they fail an Extreme POW roll. Embrace (mnvr): target is grabbed and pulled into an embrace. Thus, the longer the Lady stays to orchestrate, the worst the situation becomes. Other groups are believed to be located in Italy, France, Russia, and Iraq, although all of these appear to work independently of one another. Download Malleus monstrorum files from TraDownload Here you can download free malleus monstrorum shared files found in our database: Malleus Monstrorum.pdf from 4shared.com host Call of cthulhu cha 23102 malleus . This is not the case for this set of books. Bal-Sagoth, Gol-goroth, Nameless Cults, Von Junzt, and Worms of the Earth copyright 2020 Cabinet Licensing LLC. These decks provide new layers to plots, enhance Call of Cthulhu 7e Malleus Monstrorum. Fighting 80% (40/16), damage 2D10 (see above) Devour brain (mnvr) 80% (40/16), damage 1D6 + 1D10 INT per round (see above) Armor 20-point extra-terrene wrinkled hide. Historically, the Brotherhood originated in Turkey during the 19th century, PROFILE: THE QUEEN IN RED Sanity Loss: no loss for encountering the Queens human form; 1/1D6 Sanity loss for encountering her monstrous form. TYPICAL PHYSICAL MANIFESTATION: UBBO-SATHLA STR 300 CON 1,000 SIZ 1,000 DEX 80 Aura For those reaching Ubbo-Sathlas lair, this grotto may be something of a nightmare plain in which millions of strange and exotic lifeforms are birthed, age, and then die close to the entity. Black Sutra, Cthonic Revelations, Madam Yi (avatar of Yidhra), Uralte Schrecken, Yhath, Yidhra, and Yolanda (avatar of Yidhra) copyright 2020 Walter C. DeBill, Jr. Used with permission. As to what might constitute a meal is anyones guessalien relics, artifacts, gems, particular learned humans, and so on. Combat Attacks per round: 1D4 (strikes) or 1 (grab then crush/smash) Constructs appendages to strike or grab and then smash/crush. Anything touching Daoloth is transported to another place, world, or dimension (e.g. Bite: may swallow whole anything up to SIZ 1,500. Seemingly, most of these cults and practitioners gather in subterranean chambers, with some of the more long-lived and organized groups constructing temples underground, sometimes within mausolea or beneath graveyards, which are believed to provide the ideal space for contacting Tulzscha. While its servants who are in the process of the Green Decay exude an aura of unhealth, causing most to feel a strong repugnance. Regenerates 1D10 hit points per round (death at zero hit points). Certainly, the Illuminatos Cosmica (by Fedele Sepulcri) purports that DEX 100 Hit Points: 100 Damage Bonus (DB): +4D6 Build: 5 Move: 9 / 12 flying / 30 swimming Combat Attacks per round: 2D6 (strike, tear, rend, grasp) or 1 (smash) May attack with 2D6 tentacles per round; each is equipped with retractable razor-like hooks to tear and rend flesh, that are capable of also cutting through metal. An impression of being close to something alien or the other may overwhelm some, inciting fight or flight responses. Yhath: a vulturine horror possessing the aspect of a great vulture-like horror with blazing eyes and a beak full of fangs. Encounters with the Old Ones cults is a probability for those who work or venture beneath towns and cities, or who are charged with looking into the reasons behind sudden power cuts that bring extended darkness to otherwise bright city streets. Fortunately, Mordiggian appears unconcerned with humanity as a species, preferring to tender its attention on ghouls and a few other loathsome creatures. Seemingly, the Unspeakable One is confined (like Great Cthulhu and others) by the will of the Elder Ones. If manifesting without physical form, the avatar may be banished with the correct spell or departs at will or when its magic points are depleted to half or fewer. Some go as far as to claim Mhithrha is the spawn of Yog-Sothoth, a son bent on destroying its progenitor. Forbidden texts (be they the written word, audio recordings, images, or videos) figure largely among such cults, which use these to tempt others and determine their willingness to embrace criminal behavior. Instead of legs, it has several long claw-tipped, vine-like tendrils that protrude from its sides. When swarming targets, such creatures stings and bites are worse than normal (due to having fed on its special juices), causing 1D6 damage per round a person is exposed. In this minor aspect, proximity may be tolerable. Granted special wisdom, magical lore, and powers, these few labor under the direction of their god, establishing cults, shaping the environment, and hunting down its foes. The numbers given in parentheses are an example of such a smaller portion that might trouble investigators. Enchanted weapons may inflict damage but cannot impale. HIT POINT LOSSES BY DAMAGE TYPE Damage Type Small Moderate Large Total Immersion Fire, Water 1D3 1D6 1D8 1D10 Chemical 1D10 2D10 3D10 4D10 Biological 1D10 2D10 3D10 4D10+ Bomb 1D10 3D10 4D10 6D10+ Nuclear Death* Damage Type: is a general catch-all and only appropriate as per the nature of the entity in question. Witnesses may see the entire process through the translucent sack. Regenerates 2D6 hit points per round spent healing itself (death at zero hit points). Fighting (touch) automatic unless dodged, damage 1D10 per round Armor None. Possible Blessings The End is Nigh: as Ghroth approaches a planet, some who dwell there may receive premonitions of the calamity to come. Having illustrated the cover of the Call of Cthulhu video game, collections of Lovecrafts short stories, and comic books, it seems that illustrating Lovecrafts universe is a common thread throughout his professional career. Only in the writings of Janith of Chichester (a private collection alleged to date back to the 1600s) do we find a possible clue or means to protect against this entitys predations. Call Snakes: able to summon nearby snakes to ones person, although it does not include control of said snakes. Such cults, like the Green Hand, the Brotherhood of Oak, and the Dirt Eaters, tend to be fanatical and highly committed to breaking down societal norms as a means for humanity to live as animals. Such individuals often have a direct psychic link to their god. 48 DEITIES OF THE MYTHOS Chosen of Chaugnar Faugn: from time to time, the deity will select a human from those brought before it to become its favored pet. The deity may modulate its scream to cause other or increased effects by spending magic points. Said to be a huge fire vampire, it is usually pictured as a mass of gaseous blue flames, and scholars report that it dwells near Powers Heat: Fthaggua burns at 2,012F (1,100C), able to sets flammable objects alight with its touch, and causing from 2D6 to 8D6 burn damage, dependent on the severity of its touch. 82 DEITIES OF THE MYTHOS - G - Coterie: when traveling between worlds (at a speed of one light-year per day), 4D10 fire vampires accompany Fthaggua. See Absorption, page 229. For some, these two entities are the flip-sides of the same coin, ever struggling for supremacy and control. The sucking mouth can be pulled off with a successful Extreme STR roll; likewise, inflicting 20 points of damage to the tentacle causes it to detach (targeting the member imposes a penalty die). Perhaps such technology gave new birth to the avatar, whereas previously it had only manifested in dreams. bullets). Likewise, exploration of the subterranean worlds below the crust, such as Kn-yan, Yoth, and Nkai, may come across signs of this Old Ones worship. If true, while a portion of humanity may be content to bend its knee to serpent overlords, most will not. Possible Blessings Cat Whispers: able to communicate with cats, using feline helpers as spies, or may call upon a gathering of cats to cause confusion/obstruction to others. This two-volume collection is packed with ideas, concepts, and insights to immerse your scenarios and campaigns deep in the heart of the Cthulhu Mythos. Such visions may demand the target carries out a specified task (although the task can appear ambiguous at first). Magical/enchanted weapons here deal normal damage and usually bypass any armor value. It possesses no face, just a void of darkness wherein one may spy the infinity of the cosmos. Such individuals at first appear normal (although their death wounds are not healed), but they then begin to rot. Tusks: high priests and priestesses may find tusks growing from their mouths (in time, capable of dealing 1D6+DB damage). The victim may attempt to escape on their first action after being grabbed (with a successful Extreme STR or Hard DEX roll); however, after this point, they are so torn about that they are incapable of saving themselves. Some have argued that Nyarlathoteps agenda is to mold Those finding the secret doors leading to the underground world of Kn-yan may find temples and relics to Nug and Yeb, as well as living worshippers who will be readily prepared to offer up such trespassers into their domain as sacrifices. . Interestingly, Yig is sometimes recorded as acting in a fashion that some would call benevolent toward humanity, encouraging and rewarding those humans who offer their worship and also to those who protect snakes from harm. GTIN. CTHU CTH LHU U LH U MYTHOS BESTIARY Fundamental truths of the cosmos herein lie, to be used to support and inspire countless adventures by bringing Cthulhu, Hastur, Azathoth, and many others to your games. As such, this is what we suggest: This build centers around gaining benefits from using your Brain Burst and gaining Warp Charges. TYPICAL PHYSICAL MANIFESTATION: HYPNOS STR 100 CON 500 *SIZ may vary up to SIZ 150. It does seem that remnants of Elder magic cling to this entity, as it appears unable to move far from its watery home(s). Most scholars suppose some form of Elder binding is at work, which at the least reduces this Old Ones ability to stay too far from its sire, Cthulhu. A few suggest it represents a gateway to the places between the dimensions, the timestream of the universes where dwells Yog-Sothoth, and through which one may access any place or time at will. EverythingChaosium has put out for 7th edition has been simply amazing. The victim may escape with an Extreme STR roll (if more than one victim is enveloped at a time, Bugg-Shash must divide its STR among them; thus, if many are enveloped, the roll difficulty may be reduced to Hard or Regular) or, if carrying an enchanted weapon, cut their way out. ) 222 Yidhra (?) Once created, the Tick Tock Man can simultaneously inhabit both its machine form and humanoid bodies. Other names: the Crawling Chaos, the Messenger, and many others 142 DEITIES OF THE MYTHOS 143 CHAPTER 2 m a l Note: a sample of Nyarlathoteps varied avatars are presented in the following sections, sub-divided into those presenting in human-guise and those of monstrous visage. While the answers to such questions remain elusive, scholars continue to wonder at the power of those able to fashion the natural order of planets to their will. Although originally centered in Constantinople, the Brothers of the Skin are said to have spread across Europe; indeed, I later found one reference to an associated group, the Daughters of the Skin, who appears to have been an aligned yet separate entity. Many members only see the group they are a part of, believing that they alone will be the ones to inherit TYPICAL PHYSICAL MANIFESTATION: CTHULHU STR 700 CON 600 SIZ 1,000 DEX 100 Hit Points: 160 Damage Bonus (DB): +20D6 Build: 21 Move: 16 / 12 flying Combat Attacks per round: 2 (crush, swipe) or 1 (scoop, stomp) Being somewhat large, Cthulhu may stomp and crush with its feet once per round, or scoop with its hands or face tentacles (to then crush or devour) once per round. Magic POW: 120 Magic Points: 24 Spells: Mind Blast, Oscillating Expanse, Pose Mundane, Soul Singing, Wrack, Wrath of Pazzuzu; others as determined by the Keeper. Trove of Treasure Maps: K&C1204 : By the Sword: Dueling in Realms of Fantasy: K&C1100 : The Root of All Evil: K&C1101 : Forging Darkness: K&C1102 : Coin's End: K&C1103 :. In terms of outlook, the Cult of Nodens should be considered to be neutral; from time to time, enlightened groups will take their own initiative to stymie the work of those considered enemies or bringers of disaster. Have you heard of Tulus daughters? Powers The Hunt: those who have been marked by Iod find themselves hunted by the Old One in their dreams as well as in life. Get the rulebook here. 152 DEITIES OF THE MYTHOS TICK TOCK MAN, THE of the Skin, with mention of the deity during the Fourth Crusade (12021204 CE) in Constantinople, and again during the French Revolution (17891799) in Paris. CHAPTER 1 m a l Ossadagowah 167 Pharol 174 Quachil Uttaus 175 Qyth-az 178 Rhan-Tegoth 180 Rlim Shaikorth 182 Sebek 186 Shudde Mell 199 Tsathoggua 203 Utulls-Hrher (? Opposite: Yog-Sothoth, opener of the way Spheres: sends forth a slimy sphere to touch one target (up to 20 yards/meters away); if not Dodged, the target immediately suffers the permanent loss of 3D10 points of CON and 2D10 points of APP, their flesh corrupting and withering. Some scholars have named this cavern Alozar or Alaozar, which is believed to be one part of a subterranean city in which the servants of these Old Ones dwell. On Earth, five Vaeyen, trapped in stone statues of vulturine aspect, are believed to stand in a ring around the hill under which Cyegha lies entombed. We stand on somewhat firmer ground in relation to the known appearances of Yegg-Ha on Earth. These few, touched by the Mythos, come to realize the power they possess could turn anothers mind to their beliefs, and so recruit others to their cause and twisted schemes. Magic POW: 350 Magic Points: 70 Spells: Call Lightning, Control Elements, The Red Sign, Summon/Bind Dark Young, Wrack; others as the Keeper desires. Perhaps this is simply due to an apparent geographical closeness but may hint at a deeper connection between these Old Ones. It portrayed a bipedal monstrosity whose limbs possessed a batrachian litheness, and whose torso was elongated and sinuous. Other names: Bringer of Tears, Shal-gur-ath, Thing in the Pool. Rhan Tegoth, the feasting one Sanity Loss: 1D6/2D10 Sanity points; 1/1D6 if witnessing Rhan Tegoth feeding. Like their origin, their current dwelling place is unclear, although most cite the mysterious Plateau of Sung, which may or may not be the same as the Plateau of Leng, as the most likely candidate. No direct linking please. Whether the overall design of its physique is pulled from the minds or physicality of those in close proximity is uncertain; however, when summoned, Ygolonac apparently prefers to manifest within a host body (willing or unwilling), which may to a certain extent form the basis of its physicality; essentially using the raw material of host as a vessel, which naturally strains and mutates under the pressure of containing an alien god-like being. Deadly Touch: may cause injuring by touching the flesh of another, causing 1D4 damage. If you don't want it in your own setting just let your players know. we will send you a discount coupon just before the While CON can be regained at the rate of 1 point per 24 hours, the surviving investigator should attempt a Luck roll; if failed, half of the CON lost by Aphoom Zhahs touch and 2D10 points of APP are permanently lost. Time Travel: a limited form of travel through time, allowing a cultist to travel back or forward at a cost 1 magic point per month moved (but not travel elsewhere in space). Indeed, animals tend to display unusual behaviors when near to these statuettes, often running off to hunt and then bringing back kills to lay in front of the statuette. At the crest of the head, a large toothed beak, snapped back and forth, making awful clicking sounds that were loud enough to be heard in my seclusion. It was many years and many people, and Im sure Ive forgotten some names: to those fine folks I sincerely apologize. Fighting Crush (mnvr) Grab (mnvr) Melding: anything in prolonged contact with Zhar and Lloigor begins to meld into their flesh, including a persons clothing, flesh, and so on. Alien technology or magic may allow the brain to be removed and placed in another host body, although this is not with its own risks. These immense entities, which barely comply with our scope of understanding, are all the more horrifying for the fact that they do not care about the fate of humanity. Thus, investigators of missing people may unwittingly be drawn into Glaakis web. For, in both their sleep and wakefulness, the Outer Gods work their will, which is best defined as destruction and change. As with all things, there are exceptions. Its underside squirmed and wriggled, with hundreds of pale-colored pyramid-like stumpy legs or feet. At such times, this being appears to court the favor of humanity, offering chosen people the temptations of power, wealth, or hidden knowledge, as well as other delights, for certain services. The full moon seems to hold particular relevance for most of Shub-Nigguraths cults, with rites held monthly and which tend to dissolve into riotous orgies, although some cults lean to a more highbrow form of worship, with complicated ceremonies that appear more in line with the workings of high magic. One particularly insidious cult, named The End, sees Shub-Niggurath as a form of perfection, and believes that after reaching maturity the body is no longer perfect; thus, members seek to give their lives to their god at the peak of their perfection (sometime around age 20), or (more commonly) seek to hold back the aging process through artificial (sometimes magical) means. Play with the newest version! It reforms 1D100+200 days later. Drawn closer, such folk enter the mist surrounding the god, which further seeks to compel them to accept death by causing visions of numerous potential deaths to be seen in the minds eye. Immune to mundane weapons (incl. Maybe, what most people accept is true, that we were first born onto this Earth scant decades ago. A seemingly mindless entity composed of jelly-like liquid the consistency of thick mud. The dreams may be stopped with an Extreme POW roll, which can be attempted every day, or via magical means. More disturbing, I found a number of mentions within the papers to minds that can actively move between bodies, transplanting themselves violently into another body. This label seems to arise from an association with the wendigo of folklore derived from the Algonquian peoples of the forests of Nova Scotia, and the East Coast and Great Lakes regions of Canada. Powers Obscure Mist: those who enter the fog surrounding Cythulos (roughly an area of 1 mile (1.6 km) squared) find their vision is impaired, with one penalty die imposed on any sight-based skills (e.g. Fighting 50% (25/10), damage 2D6 + APP loss Combat Attacks per round: 1 (random tendril) Sticky tendrils randomly scoop up whatever they touch, sucking up victims into the main jelly-like body mass in 1D4 rounds. have successfully made a Hard POW roll to learn the spell), they may invest any number of magic/hit points/ and half of the required POW (Sanity loss remains 1D10+3).

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